Core API

OpenMethod provides a macro-free interface: the core API. This is useful in certain situations, for example when combining open-methods and templates.

Let’s rewrite the Animals example using the core API. An open-method is implemented as an instance of the method template. Its parameters are a function signature and a return type:

#include <boost/openmethod/core.hpp>

using namespace boost::openmethod;

class poke_openmethod;

using poke = method<
    poke_openmethod(std::ostream&, virtual_<Animal&>), void>;

The poke_openmethod class acts as the method’s identifier: it separates it from other methods with the same signature. The exact name does not really matter, and the class needs not be defined, only declared. Inventing a class name can get tedious, so OpenMethod provides a macro for that:

#include <boost/openmethod/macros.hpp>

class BOOST_OPENMETHOD_ID(poke);

using poke = method<
    BOOST_OPENMETHOD_ID(poke),
    auto(std::ostream&, virtual_ptr<Animal>)->void>;
BOOST_OPENMETHOD and associated macros use BOOST_OPENMETHOD_ID in their implementation. This makes it possible to mix the "macro" and "core" styles.

We call the method via the nested function object fn:

poke::fn(std::cout, animal);

Overriders are ordinary functions, added to a method using the nested template override:

auto poke_cat(std::ostream& os, virtual_ptr<Cat> /*cat*/) {
    os << "hiss";
}

static poke::override<poke_cat> override_poke_cat;
override can register multiple overriders.

In C++26, we will be able to use _ instead of inventing a one-time-use identifier. In the meantime, OpenMethod provides a small convenience macro:

#include <boost/openmethod/macros.hpp>

auto poke_dog(std::ostream& os, virtual_ptr<Dog> /*dog*/) {
    os << "bark";
}

BOOST_OPENMETHOD_REGISTER(poke::override<poke_dog>);

next is available from the method’s nested next template:

auto poke_bulldog(std::ostream& os, virtual_ptr<Bulldog> dog) -> void {
    poke::next<poke_bulldog>(os, dog);
    os << " and bite";
}

BOOST_OPENMETHOD_REGISTER(poke::override<poke_bulldog>);
Since the function uses itself as a template argument in its body, its return type cannot be deduced. It must be specified explicitly, either by using the old function declaration style or a trailing return type.

Why not call poke_dog directly? We could; however, keep in mind that, in a real program, a translation unit is not necessarily aware of the overriders added elsewhere - especially in presence of dynamic loading.

We register the classes with use_classes:

BOOST_OPENMETHOD_REGISTER(use_classes<Animal, Cat, Dog, Bulldog>);

Finally, we call the method via the static member of the method class fn:

auto main() -> int {
    boost::openmethod::initialize();

    std::unique_ptr<Animal> a(new Cat);
    std::unique_ptr<Animal> b(new Dog);
    std::unique_ptr<Animal> c(new Bulldog);

    poke::fn(std::cout, *a); // prints "hiss"
    std::cout << "\n";

    poke::fn(std::cout, *b); // prints "bark"
    std::cout << "\n";

    poke::fn(std::cout, *c); // prints "bark and bite"
    std::cout << "\n";

    return 0;